Projectile Motion
Launch angle, speed and drag on one screen. Students predict the landing point, then check it against the traced parabola.
Physics Simulation Lab turns the principles behind the textbook — motion, energy, waves, optics, fields — into simulations students can change and break. They set gravity, mass and angle themselves, and the equations stop being something to memorise.
Questions go straight to the person who builds it.
Fifteen pendulums, each a little shorter than the last. Drag gravity to Moon (1.62) or Jupiter (24.79) and watch the wave pattern stretch or tighten.
Each one covers a principle that is hard to see and easy to misread. Pick the one that matches this week's topic — or ask for one that isn't here yet.
Launch angle, speed and drag on one screen. Students predict the landing point, then check it against the traced parabola.
Change length, mass and gravity and see which one actually changes the period — the classic misconception, resolved in thirty seconds.
Elastic, inelastic and everything between. A running tally of momentum and kinetic energy shows what is conserved and what is not.
Two sources, one ripple tank. Slide frequency and phase to build standing waves, beats and the double-slit pattern.
Drag the object, drag the lens, watch the image flip. Focal length and the thin-lens equation update as the rays move.
Place charges and watch the field lines redraw, or wire a circuit and see current, voltage and resistance move together.
The lab is built around the one thing a real experiment gives you and a diagram never does: the chance to be wrong out loud and find out immediately.
Share a link or project it. Students land straight in the lab — no login screen between them and the physics.
Double the mass. Halve the length. Move gravity to the Moon. The class predicts first, then watches what actually happens.
Readouts and graphs give the class something concrete to argue about — and a worksheet to write the reasoning down.
Every simulation opens on one screen with three or four sliders. No setup, no accounts for students, no lab equipment to book.
Live readouts of velocity, energy, period and force sit beside the animation, so the graph and the motion are never separate ideas.
Each lab ships with a short prediction prompt and a worksheet, so students commit to an answer before the simulation gives it away.
Plain web app — Chromebooks, tablets, the interactive whiteboard, or the teacher's laptop over a projector. Nothing to install.
Tell me the grade you teach and the topic you're on. I'll send back the simulations that fit — and I build new ones on request.